Material Magazine

A satirical teen magazine tackling the relationship between consumer culture and self-expression.

Scope: Publication Design

Industry: Entertainment

You don’t need belongings to belong.

In contemporary culture, especially among Gen Z, our purchases are read as personal signifiers; a language expressed by our choice of clothing, decor, and even food. These choices signal something about our individuality, our belonging to a social group, our gender expression, and too often, our worth.

Something that starts as an expression of identity or taste is easily co-opted into a neatly-packaged ‘aesthetic’ you might buy online, along with some unhealthy messaging and environmental consequences. For example, ‘girlhood’ is not defined by shopping at Lululemon, listening to Lana Del Rey, or drinking Diet Coke, but those consumer choices are marketed as though they will grant us access to the ingroup. This presents additional problems as the desired product becomes less accessible, such as the high price point of, say, the Lululemon Define Jacket, a coveted item in certain online spaces.

Material Magazine aims to confront the interaction between consumerism, identity, and gender norms via a satirical, teen-magazine-style publication system.

The Process.

Inspired by guerrilla artists in my area, I prioritized visibility over profit. Printing the magazines on a Risograph printer, designed to print large quantities economically, allowed me to maximize the spread of my message.

The structure of the magazine adapted around this medium, employing a color palette that leans into the vibrant spot colors of the Risograph.

The System.

Content in the magazine is organized and color coded into three phases, based on intent:

  1. Pink - Entertain: Draw readers in with satirical quizzes and activities.

  2. Blue - Inform: Elaborate on the subjects introduced in Phase 1, with more context.

  3. Yellow - Heal: Give readers a new perspective to walk away with.

The Exhibition.

Expanding the message into an interactive environment, I transformed Material Magazine from monologue to dialogue. An extension of the magazine, the Material Magazine exhibition allowed guests to experience the world of the magazine in a 3-dimensional space.

This project was created as my senior thesis for my BFA in Graphic Design.

A comprehensive explanation of my research and strategy can be found in my thesis paper here.

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